The Producer Episode (ft. Invincible Fight Girl) - Part 01
Bryan Newton on Producing and Creative Direction in Animation & Games focusing on Invincible Fight Girl, a show about a young girl named Andy, living in Wrestling World, endeavors to become the best pro-wrestler ever and takes on the alias of "Fight Girl."
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    Junae Benne: Welcome to another
    episode of Gaming for the Culture.

    I am your hostess with the Mostess
    Janae Venet, and if anybody is watching

    this, you can see that I am literally
    recording outside and it is December 16th.

    So by the time this gets
    recorded or released.

    I don't know what month it's gonna
    be, but I am sitting outside.

    It's not very cold.

    Um, it's actually very, very beautiful.

    But if you hear like a truck go by
    or an animal or something, that's

    why I am not using a soundboard,
    just literally the sounds of nature.

    So moving on to some more news.

    If you ever want to watch
    gaming for the Culture Live,

    please subscribe to the Patreon.

    It's gonna be Jena Benet,
    right patreon.com/jena benet.

    And you can you get first peek at who our
    guests are, and you also get to ask them

    questions during the actual interview,
    and you get the unfiltered podcast, right?

    Well, I should say unedited because.

    Unfiltered means something
    different for a lot of people, but

    into the grand scheme of things.

    I am so excited to
    introduce today's guest.

    We have actually spoken
    before a while ago.

    It's not 10 years, but it's over five.

    Yeah, it's over five.

    It's definitely over five years,
    and I, it, it was a monumental

    moment where we met because it
    was the first blurred con ever.

    And it was also like when Rick and
    Morty was out, like there was just a

    lot of really good things happening.

    So I would love to introduce you
    to today's guest, Brian Newton.

    Bryan Newton: Hey Jeanette.

    Junae Benne: Brian, say hi to the people.

    Bryan Newton: Hey people.

    Hey, gaming culture.

    Hope everyone's doing well because
    it's, it's cold for me right now,

    but I'm in Los Angeles 50 degrees and
    we're like, wanna put on sweaters.

    Junae Benne: I see.

    Let me check the degrees.

    It's 45.

    You'll be fine.

    You'll be fine.

    Bryan Newton: Yeah.

    There was one time I was in DC during
    uh, uh, Obama's inauguration and it was

    probably like 30 and I'm in like, uh,
    leggings and I'm all completely thermal

    and I saw like a dude's, uh, short.

    Junae Benne: They're used to it.

    They're used to.

    But to be fair with you, I'm very
    much used to Colorado weather

    because one, it's a bit drier, right?

    Mm-hmm.

    So like I can be outside in eight
    degrees, like, you know, kind of in

    a sweater and not really feel it.

    But I wouldn't try that
    at like sea level, right?

    Like trying that in Chicago
    is like, you're gonna freeze.

    Yeah.

    Moisture.

    Bryan Newton: Yeah,

    Junae Benne: exactly.

    And I just came off of a year
    of living in Finland, so like.

    It's a bit colder there too.

    So I'm kind of like, you know, I'll take
    sunshine when I can get it, especially in

    the winter time, like they have 24 hour
    sunshine during the summer, but during the

    winter it's like, catch it when you can't.

    Like,

    Bryan Newton: wow, that's
    that northern culture.

    You just straight up just like,
    oh, we're gonna burn a fire.

    We'll burn a whole forest.

    Junae Benne: Man, I just,
    I just, I, I love weather.

    It's so funny 'cause I used to work at NBC
    five Chicago and they always used to be

    like, we need to talk about the weather.

    And I'm like, oh, so boring.

    But it really gets the people going
    know, it gets people going because.

    You know what I mean?

    Like it's like, 'cause it's
    relative, it's really cold.

    Like, you know, the other day
    when I was in Chicago it was

    like a hundred percent of rain.

    But you know, a hundred percent of rain
    doesn't even mean like a hundred percent.

    It just means a hundred percent.

    Like in that area at a certain time.

    And I used to think it was
    like a hundred percent all day.

    But anyways, I am good for
    broadcast journalism, but I never

    wanted to be a weather girl.

    But I'm always thinking about
    it in the back of my mind,

    Bryan Newton: career option.

    Junae Benne: Hmm.

    So Brian, I know a little bit
    about you, but what are your

    hobbies that led into your career?

    Bryan Newton: Oh, okay.

    So when I was growing up, uh, had watched
    a ton of, uh, cable television cartoons,

    uh, some of my earliest memories of like
    being at my grandma's house and like

    Voltron would be on the original Voltron.

    Junae Benne: That's also relative, because
    when you were like cable cartoons, I was

    like, yeah, like Beavis and Butthead.

    But you said Tron.

    Bryan Newton: So yeah, Beavis and
    Butthead was on when I was like

    four.

    Yeah.

    And still sneak to my friend's
    house to watch it because my parents

    wouldn't allowed, and sometimes
    their parents were allowed, so we

    had to sneak to another friend.

    Uh, but yeah, like I grew up on like
    the Flintstones, Voltron Thundercats.

    He-Man.

    Uh, Ghostbusters, the real
    Ghostbusters and all that crap.

    So for me, I just never
    stopped watching cartoons.

    So then when like the Cartoon
    Network came around, I was like,

    oh, cool, 24 hour cartoons.

    Uh, uh, one stop shop.

    Because growing up it was only Saturday
    mornings and then like afters for

    like two hours, which we had like
    a for Fox, it was like a Eat the

    Cat, do Batman, the animated series.

    So

    Junae Benne: do we have a time when.

    What, like what year
    did Cartoon Network Air?

    Bryan Newton: I think like 94 93.

    It aired.

    When it was a 24 hour Hanna-Barbera
    channel, but it, they officially

    started their own cartoon, which
    included, okay, I have to look it up.

    Johnny Bravo around like 95.

    Junae Benne: Yeah, you're right.

    Right.

    And then they ran.

    That's really interesting.

    Bryan Newton: Yeah, because that,
    that's when I was watching that then.

    'cause that was the only place
    you could watch an old hand of

    barbaric, uh, cartoons like.

    Trixie and Dixie, they also had like
    Space ghosts, the original Space Ghosts,

    uh, thunder Barbarian, stuff like that.

    Junae Benne: Yeah.

    So, you know, so cartoon Hour came
    out, uh, a year after I was born.

    Mm-hmm.

    And I wasn't really introduced to it,
    so I was introduced to like boomerang.

    I was introduced to Boomerang and
    then more of like the Cartoon Network

    stuff, because then by the time I
    started watching, now we gotta look

    up the, uh, the, the Boomerang debut
    of Adult Swim too, because I, that's

    Bryan Newton: like one, maybe.

    Okay.

    Yeah,

    Junae Benne: yeah, yeah.

    So that's what I would
    be more familiar with.

    So, yep.

    September 2nd, 2001

    Bryan Newton: because I was
    there, so almost 10 years

    Junae Benne: apart, I saw all this

    Bryan Newton: stuff.

    Junae Benne: That's crazy.

    Bryan Newton: But like, uh, I was,
    um, like boomerang's basically the

    way cartoon Network used to be.

    Like, that's how I watch
    my old cartoon fix.

    It's not like we didn't have other things.

    We had Nickelodeon, but Nickelodeon
    only had cartoon blocks.

    Yeah.

    And then did like live action stuff?

    Yeah.

    Periodically.

    Yeah.

    Uh,

    okay.

    But yeah, like I, I just
    drew a lot as a kid.

    I mean, I played games too.

    It's funny 'cause I, I, this
    is all my old Billy Wack and

    that's a term you can look up.

    It's old fashioned.

    But, uh, whenever people talk about
    like, being a gamer, it's just, it's

    so foreign to me because I'm like.

    Of course I play video games.

    What the hell?

    Yeah.

    You're like, didn't

    Junae Benne: everybody, but now
    it's like, it's like a trophy.

    It's like, I, I did it more than you.

    And meanwhile I had, uh, a Nintendo
    growing up, but by the time I could

    like actually like use it and probably
    enjoy it, it was technically obsolete.

    And then we had the PlayStation.

    Bryan Newton: Which Nintendo?

    Junae Benne: The og.

    The og.

    The og.

    Yeah.

    The Ds

    Bryan Newton: were saying Nintendo.

    And they're talking about 64.

    I'm like, yeah, before that.

    Junae Benne: Yeah.

    No, the OG one.

    Bryan Newton: Which Game Boy?

    Junae Benne: Yeah.

    Lit Look.

    Yep.

    Because my, my first game boy was the
    Game Boy Advance and all I had was Madden.

    And you think I'd be a
    Madden fan, but I'm not.

    I was like, this is boring.

    Madden was good 'cause
    we had a lot of games.

    Yeah.

    But yeah, I just, I
    wasn't into sports then.

    I was into sports later.

    And then even then I didn't wanna
    play it because I was reporting on it.

    Right.

    So I kind of was just like, I'm all
    sports out right now that, you know,

    what do I know about Blue 42 on the game?

    Like, I don't wanna run that.

    So, you know.

    Bryan Newton: That's,

    Junae Benne: that's, that's
    how it kind of played out with

    like even Madden or like 2K.

    'cause you know, um, when you meet
    other gamers and they're only play

    sports games, like, that was kind of
    the people I was being introduced to

    who were calling themselves gamers.

    And I was like,

    Bryan Newton: yeah,

    Junae Benne: yeah, but like, I
    wanna play like Assassin's Creed

    and an Uncharted, and like got a
    war before it was a rpt, you know?

    So

    Bryan Newton: see that's
    what's gonna happen.

    They're gonna start, uh,
    separating themself by genre.

    So it'll be like, I'm a sports gamer or.

    A first person shooter, gamer.

    I'm a tactical gamer.

    It's like they're gonna start,
    I'm a, I play cooking mom.

    I'm a simulation gamer.

    Yeah.

    Junae Benne: Because yeah, mobile gamers
    don't think they're real gamers too.

    Like that's been a very big conversation.

    But I'm like, sis, you're at
    level 2000 and Candy Crush.

    You're the, you're a pro gamer actually.

    Like you're, you could be in
    a tournament if you wanted to.

    Bryan Newton: Yeah.

    You're like a top 20 percentile
    in the world, probably.

    Junae Benne: Literally, yeah, literally.

    That'd be crazy to have
    a Candy Crush tournament.

    I might think about it.

    I might, I might think about

    Bryan Newton: it's, that's the thing,
    it's like gaming's so ubiquitous.

    I'm just like, yeah, I, it's
    like I don't go around saying

    like, oh, I'm a television.

    Junae Benne: Nerd Alert,
    more like ad alert.

    Let me interrupt you guys really
    quickly to tell you about this on

    De Seat Spider-Man Edition chair.

    If you've never seen a Spider-Man
    chair, here's your chance.

    Once again, one of my favorite chairs.

    I love a theme, as you can tell, right?

    I'm sitting outside.

    I'm doing an interview.

    We're talking about Invincible Fight Girl.

    Why not also talk about Spider-Man,
    your friendly neighborhood gaming chair.

    Click on the link in the description
    to see about this review.

    Not only is there a video
    review, but there's also a

    written review on Tom's hardware.

    Okay, Brian and Janae, take it away.

    Yeah, that's true.

    But, but you know, Brian, Brian,
    here's a sad, here's the sad part,

    and I'll never forget it, right.

    Because nothing makes me wanna stop
    talking to a person faster when

    they say they don't like movies.

    Mm-hmm.

    You know, so like there are people who
    are just be like, I don't like movies.

    And I'm like, and then, you know,

    I thought about it when you
    were talking about it earlier.

    'cause you're like, yeah, I
    never stopped watching cartoons.

    I'm like, yeah, I love animation.

    And there are people who are
    like, I don't like animation,

    but you watch the boondocks.

    Like you are not exclusive.

    Like Yeah, it's still animation.

    Like that's not like the exception.

    It's animation, bro.

    So

    Bryan Newton: that
    reminds me, I was, that is

    Junae Benne: interesting.

    Bryan Newton: I was at a, uh, a
    anime convention, like probably like

    line behind these like young girls

    and they were young at the time.

    They're probably like only like 10 years
    younger than me, but at the time I was 27.

    Yeah.

    And like they were saying, like, I
    don't watch cartoons, but then an anime.

    Anime's just another form of cartooning.

    It's all, you know.

    Okay.

    Junae Benne: Brian, you, I don't
    wanna get nobody in trouble.

    I'm, I'm gonna say, Brian said
    that, and I didn't say that.

    Janae didn't say that.

    Brian said that

    Bryan Newton: he takes, but

    Junae Benne: every country is allowed
    to have their own world of cartoons.

    Bryan Newton: Here's how I, here's
    how I can easily dispel the, the

    mis implication of what cartoon is.

    Okay, let's.

    Cartooning comes from the tune
    strips of comics from like the

    early, like late 1890s to the early

    Those are all comic strips.

    The God of Manga is Tuka.

    Who did Astroboy.

    That's all anime dude.

    Junae Benne: Yeah,

    Bryan Newton: sorry.

    Yeah.

    You like cartoons?

    Junae Benne: Yeah.

    Yeah.

    Someone have to sit down and draw stuff.

    Yeah, I, I don't think there's anything,
    yeah, that's very true and I don't

    think there's anything wrong with that.

    I think it's just another.

    False meter of maturity, right?

    Right.

    To be like, well, I
    only like the boondocks.

    And it's like, but do
    you know it's satire?

    Like,

    Bryan Newton: which is stuff I can
    see even like getting into like

    what qualifies as good anime or not.

    For example, one piece.

    When one piece, when I first saw read one
    piece in, in like the early or mid two

    thousands, I was like, this shit's great.

    No one else was reading or watching it.

    'cause like, ah, it's too cartoony.

    I'm like, are you kidding me right now?

    Because Dragon Ball had the
    exact same reaction in the states

    when it started coming out.

    Mm-hmm.

    Like older anime fans, like guys
    older than me, people older than me.

    They did not do Dragon Ball.

    They only did like just the North Star.

    They did, uh, ninja Scroll.

    They did, uh, pat labor, maybe even
    like Gundam, but it was like the mature

    stuff, like gun dragon ball's too, kid.

    Now look at all the people.

    Yeah,

    Junae Benne: yeah, yeah, yeah.

    Especially in the black community, man.

    Black people love them.

    Some Goku and Naruto.

    Bryan Newton: Yeah.

    Black people love

    Junae Benne: them.

    Some Goku, NGER

    Bryan Newton: and Latinos
    too, because like you,

    Junae Benne: yeah, yeah.

    Bryan Newton: Hispanic communities like
    fucking dragon balls all over the place.

    Because they had it before.

    Yeah.

    They had that in thick.

    Yeah.

    Junae Benne: Oh, okay.

    Oh, and Saint say.

    Okay.

    Bryan Newton: Yep.

    Junae Benne: Yeah.

    That's really, that's really
    interesting to me, and I love it.

    I think.

    I think any reason to bring people
    together over like a media, you

    know, 'cause like I really like, you
    know, before they started throwing

    around terms like Kimbo mm-hmm.

    I was like, I really like Goku.

    And I'm like, who
    doesn't wanna get strong?

    'cause that's me.

    Right?

    Like, you know, there's that meme, um,
    there's that meme and I, I think it's

    Dragon Ball, a bridge where it was like,
    or wait, or was it Powerpuff girls?

    And it was like.

    Think I'm fighting to save the day,
    but really I just like to fight.

    That's my genre.

    Of anime.

    Yeah.

    Of cartoons.

    That's what I want to watch.

    That's what I wanna watch.

    You know,

    Bryan Newton: that's
    who's original character.

    That thing we get because of the
    initial ocean, uh, for foundation.

    Like in the late nineties.

    Yeah.

    He was like, he wasn't a hero.

    He was just like, he was just
    there to like compete and challenge

    himself, which you get in early
    Dragon Ball, but then we kind of

    get like, oh, he's beating bad guys.

    And like that's just happenstance.

    Junae Benne: Yeah.

    Right.

    No, he was just like, oh, I wanted to box.

    You know, and all of the jokes now, like
    I love watching like a reel or a TikTok.

    Where like there's this one, and I'm
    sorry I can't remember the creator's name,

    but this girl is crying and she broke
    up with her boyfriend and she was like,

    oh my gosh, I feel so much stronger now.

    And you just see, uh, Goku like
    behind her, like, that's amazing.

    He's in the culture.

    Like, it was so good.

    I was like, this is amazing.

    Like it was, it was really, really good.

    Girl is

    Bryan Newton: an absolute full.

    He's absolute.

    Oh

    Junae Benne: my gosh.

    Such a menace, but it's so good.

    And then, you know, maturing
    is like, huh, maybe Tita, you

    know, is actually a good dad.

    Like maybe he is the better saying,
    like, you know, but we're not

    here talking about dragon ball.

    We dragon

    Bryan Newton: people know me.

    Junae Benne: Yes.

    See,

    I, I loved it.

    I really loved it though.

    Bryan Newton: Yeah.

    Uh, but yeah, like my, my, uh,
    attachment to animation has been like

    through my childhood Ninja Turtles too.

    That's another huge one.

    So like, even when I was in high
    school, I'd be like constantly drawing

    in like the, uh, borders of the, the
    paper while taking notes in class.

    I just found it easier to focus.

    But like after high school, uh,
    I went to a art school, local

    LA called Otis College of Art.

    Uh, they used to be Otis Parsons
    back in the day, and they split,

    so Parsons Parsons is in New York.

    Otis is out here, and I went through
    the digital media program, which

    at the time when, when we started,
    uh, it was like five years old,

    so they didn't have many programs.

    Like, here's Photoshop,
    here's Photoshop three.

    It was after Effects one.

    Yeah.

    So

    Junae Benne: I have a question for
    you, since you've been well versed in

    the Adobe Creative Suite for a while.

    And, you know, thinking about how
    far technology has come with the

    fact that Photoshop can instill
    ai, which would you prefer?

    Would you prefer like a, a Photoshop
    three or like a Photoshop like 20, you

    know, 2007 Or like a Photoshop like.

    Bryan Newton: Ooh,

    Junae Benne: 2015, you know, or like
    which version of Photoshop would you like?

    Bryan Newton: I mean, I think it all
    comes down to everyone's personal,

    kind of like when they got in there.

    Like some people can move along with
    the times and they're okay with that,

    but I think most of us just kind like
    that's that the one I learned on and

    the one I probably worked the most
    in probably professionally or just

    creatively, is the one you stick to.

    Uh, 'cause like you mentioned

    CS oh seven was not, not bad.

    Yeah.

    But like, the way I use Photoshop
    is the way I've been using

    Photoshop for the last 20 years.

    So I'm like, I'm, I'm good.

    Like the, oh, when they add new
    features, I'm like, that's fine.

    I don't need it.

    Junae Benne: Yeah.

    Yeah.

    I think.

    Uh, I got into Photoshop in like
    two, 2006 or 2007 and I felt like

    I had learned it right and so,

    Bryan Newton: mm-hmm.

    Junae Benne: Because it's also expensive.

    I was like, it's kind of just like
    editing software 'cause I know how

    to video edit so you can put me in
    front of any software and I'm cool.

    But then I started using like newer
    versions of Photoshop and like, I have

    to look everything up and I'm like, yeah.

    Has it gotten so big that it just.

    Does too much because Adobe
    has like after effects, right?

    Which I've never touched, but they
    have places to do different things.

    But they're also like, oh, but
    you can also do it in Photoshop.

    And I'm like, maybe that's why
    this is now this massive beast.

    Bryan Newton: I think they're trying
    to compete with other things like,

    uh, in animation we use another
    software called Tune Boom, and Tomb

    Boom is kind of like an all in one.

    They have Harmony and they have
    a storyboard pro and they can

    talk to each other like all
    the animations done in harmony.

    You can do boards and Story Pro.

    And they also try to be all in one
    similar like 3D Max and Maya, like

    try to be all in one together.

    And now obviously use other softwares like
    edit scenes together and all that stuff.

    But like Photoshop wants
    to compete with that.

    'cause they used to have like
    Photoshop Illustrator in design,

    uh, I mean Premier After Effects.

    Like even the fact you have
    Premier and After Effects separate.

    I'm like, yeah, they kind
    of do the same thing.

    Premier.

    It's just more like strip down editing,
    but you can edit an After Effects,

    just you have to make different comps.

    It's, it's all process.

    It's,

    Junae Benne: I have no interest
    in touching After Effects.

    I, you can get me on Photoshop, you
    can get me on Premier, and back in the

    day you could get me on Illustrator.

    But now it's like, you know, and
    I, and I, I'm not like an artist.

    I'm more of a creative.

    And I can make digital art as long as you
    don't expect it to look like anything.

    Like if you were like, draw a horse,
    I'd be like, I can do abstract.

    Like I can give you some
    abstract painting that Yeah.

    Could be in a museum, but, you know,
    I can't like draw actual things.

    So I just wanted your perspective on
    that as a person who like uses these

    tools and have using the, has been using
    them, um, you know, for, I don't wanna

    say decades to make you sound old or
    nothing, but through their evolution, you

    Bryan Newton: know, it's literally been
    decades and a little bit of change.

    So, yeah.

    Yeah, that's a long time.

    I didn't use any of those
    things until I got to college.

    They were not accessible
    in high school at all.

    Okay.

    Yeah, like we barely had
    computers in the school.

    Yeah.

    Yeah, yeah, yeah,

    Junae Benne: yeah.

    I get that.

    I, I definitely get that.

    Um, yeah.

    So you're working on some stuff now?

    'cause we are gonna, we are
    gonna jump around so much.

    We're gonna jump around so much.

    'cause like, I love, like
    drawing, but I can't really do it.

    Right.

    Like, I, I can only mimic, like, if I see
    something, I can kind of draw it and even

    sometimes the scale is kind of funny.

    Mm-hmm.

    So it's just really interesting
    that, you know, you.

    Do this as like a form of pastime
    or entertainment because my cousin

    can draw and he would just do stuff.

    You know, he would just draw
    stuff like, just whatever he was

    thinking, didn't even need a picture.

    And I was like, this is
    what talent must be because

    I can't do this at all.

    And so you're in college, you're
    in this multimedia course that.

    Oh, there's the win.

    Um, you're in this multimedia course
    that has, uh, been a bit of dated,

    but you know, I think, I think in your
    case, because you're dealing with like

    animation or cartoons or things like
    that, even though it's a bit dated,

    um, someone who's in gaming or who just
    started in gaming and their program

    was five years old, they wouldn't
    have even been able to specialize it.

    So like.

    Um, was there at least a correlation
    to like the materials and the

    things that they had to be
    able to jumpstart your career?

    Bryan Newton: Oh, okay.

    That's a great question.

    So yes and no, and
    I'll, I'll explain that.

    So for me personally, having access to
    Photoshop After Effects Premier, and then

    while on my first gig, which was at, uh, a
    studio called Mike Young Productions, they

    did Clifford, the Big Red Dog and Brats.

    Junae Benne: Okay, shut
    up, because I love enemy.

    Emily Elizabeth.

    Yeah.

    And I literally, even the other day
    I was like, what's the big idea?

    Okay, I love that.

    Bryan Newton: So I was, I was working
    there when they were developing

    and producing the bras cartoon.

    Uh, I didn't work on it, but I worked on
    the show called Todd World, which was a

    kid show in discovery and it was flash.

    Todd World, if you look it up, it looks
    Smokey Robinson did the theme song.

    Uh, it looks like a, it looks
    like a, literally a, a a five

    year old's drawing, so it was the
    easiest show to work on for sure.

    I could do like a hundred props in a day
    because it was just like crown drawing.

    Junae Benne: Ah, okay.

    Oh, okay.

    Okay.

    In 2004.

    Bryan Newton: Okay.

    Yeah, exactly.

    So that was my first gig and
    I learned flash on that gig.

    So learning flash and also learning
    photo, knowing Photoshop, another

    digital program gave me a leg up
    that like senior artists didn't have.

    'cause like a lot of the artists who
    I worked with when I started were

    people worked through the nineties
    and the eighties and they could do

    everything traditionally on paper.

    And so like I came into the
    industry at a very interesting

    time because there's still.

    We were still transitioning off paper,
    so a lot of the things we were doing in

    the studio were still like things we were
    done in the nineties, like uh, X sheets.

    Um, storyboard on paper, uh, scanning
    files and sending files to FedEx.

    Like we'd send whole, like storyboard
    reams and like send it to the overseas

    studio and have to be sent to FedEx and
    get there like, alright, we're sending

    it now, it'll get there the next day,
    and then they can report back to us in

    a week, and then we have to wait like
    two days just to get the reports back.

    While I was working there, maybe like

    which was the first like filed transfer.

    Program.

    So it was like, oh, now we
    can start sending files.

    But you can only do like

    Not even gigs, sorry, like 500, uh,
    kilobytes or some shit like that.

    Yeah, it was very small.

    You couldn't even do like a
    terabyte or a gigabyte yet.

    Yeah, my, that's why I say yes and no.

    So for me it was like having
    that extra level of digital kept

    me in 'cause I was valuable.

    They're like, oh, this kid
    knows things that the other,

    the senior artists don't know.

    So we can keep them involved in that.

    But I wasn't doing everything.

    'cause literally I had the, uh,
    my directors, the supervisors

    and other artists who I would
    just go off of their work.

    They were the more experienced and they
    were the more valuable, 'cause they

    had to have the pen work to the mat.

    So the technical skills
    didn't matter as much.

    They had the experience.

    Junae Benne: That's pretty cool.

    Mm-hmm.

    So you've always been doing, um,
    the artist side of production,

    but now on your current project.

    Mm-hmm.

    One that I am really like, excited
    about and when I saw it, I was

    really excited about it and.

    So now you're doing something else.

    I'm, I'm, I'm trying to like,
    slowly get there, but I'm like,

    I, I wanna talk about this right

    Bryan Newton: now.

    So let's jump jump to the future.

    So in 2002, yeah, 2022.

    Sorry.

    Always do that.

    Junae Benne: was.

    Hard.

    The pandemic was hard.

    Was

    Bryan Newton: hard.

    I just finished another project,
    which was Urkel Safe Santa, which

    I was a, a supervising producer on.

    Uh, okay.

    And then my buddy, Justin,
    uh, Gordon m he hit me up.

    He also went to Otis.

    But like after I did,
    or yeah, after I did.

    With his pitch to Cartoon Network and he
    was developing this show called Invincible

    Fight Girl, and he asked me if I can come
    on and like I've known Justin for years

    and I've known, he's like one of the most
    talented people I've ever met in my life.

    And I tell him this.

    Because it's true.

    And I'm jealous,

    so, so Justin has this brilliant
    idea about this wrestling

    show that he wants to do.

    That's like just straight up anime,
    more so specifically not just the

    look of anime, but like the actual
    story structure of how like Japanese

    production operates usually based on mango
    formats, where it's like shown in style.

    So,

    Junae Benne: so do you think that.

    Because, because you had been
    with Cartoon Network, right?

    Mm-hmm.

    You were doing Rick and Morty, uh, were
    you doing any other Cartoon Network?

    Definitely.

    Oh, sorry.

    Down Swim under Warner Brothers umbrella.

    Bryan Newton: Yeah, yeah, yeah.

    My first time everyone does that.

    It's okay because they're
    all in the same network.

    Uh, the first show I ever
    worked at Cartoon Network was,

    uh, uh, outage, uh, sorry.

    Uh, fosters home for imaginary friend.

    I Okay, because I didn't know that.

    Because

    Junae Benne: I love them too.

    I, I, you cannot, you cannot
    meet me and never hear a

    cheese line like I love cheese.

    I there

    Bryan Newton: before
    cheese got introduced.

    Oh my gosh.

    We did a, I did a, I kind of did
    like a, a guest spot for animation

    on, uh, the Halloween episode.

    Uh, where like they,
    they're turning the zombies.

    I remember that bit.

    Yeah.

    Yeah.

    So I was there

    for like two weeks on Fosters
    before I went over to the other

    show I was hired on, which was
    called Audi Jimmy's Head, which was

    like a live action animated thing.

    So we did like the cartoons on top
    of the cartoon, uh, the live action

    film, which happened right during
    the first rider strike in oh six,

    uh, the previous rider strike.

    I should.

    So that was the, my first
    Cartoon Network shows.

    Then I was back on for a show called
    Problem Solvers Doing Animation on that.

    And then, uh, the other show I came
    back for, which my buddy, my Chilian

    show called Ticket Seek in 2018 2019.

    How did you just

    Junae Benne: mention three
    shows I've never heard of.

    Now I'm like, maybe I'm not the fan.

    I thought I

    Bryan Newton: was because I,
    because I got on all the shows

    that didn't break out and it hits.

    I obviously forgettable because it was
    like when Cartoon Network was trying

    to do their cartoon network real.

    Which they want to do, like live
    action stuff on Cartoon Network.

    I'm like, that's a mistake.

    Great.

    Because you're literally called

    Junae Benne: Cartoon Network.

    Yeah,

    Bryan Newton: right.

    I'm like, but a job's a
    job and if, hello, hello?

    That check is gonna
    clear every Time Network.

    Yeah.

    And I was doing cartoon, so it's
    not like I'm still doing animation.

    Um, and then like Problem Solvers was like
    very much like an indie show, which had

    the, like the most ridiculous art style.

    Like, I'll, I'll tell you a real quick
    story behind that was like I, I was

    just finishing up doing a development
    over at Disney for a thing that never

    materialized, but I had two choices on
    two shows and I was, they're both, I was

    gonna be in an doing animation in Flash.

    One was another show called Good Vibes.

    Uh, and another show was a cartoon
    network show called Problem Solvers

    and they were both paying the same.

    I did good for both and
    I was like, good vibes.

    Looks like the Simpsons
    with a ton of characters.

    That's gonna be a lot of work.

    And I looked at problem solvers
    like this looks like early ice box

    level flash animation from like
    the late nineties on doing that.

    'cause it's gonna be a lot easier.

    And it was okay.

    Super easy to, and like, yeah, the show.

    Like had a very like gross and out
    there art style, but that's the point.

    And after the first season we
    got really funny because like the

    studio stopped paying attention.

    So you just make all the jokes more So Is

    Junae Benne: that, is that how that works?

    Okay, that's good to know.

    Bryan Newton: Yeah, so like I would
    say if you can't stick around for

    the first few episodes of problem
    solvers go like halfway through, maybe

    like the last four, check those out
    and like, no, this is a funny show.

    Because everyone, no one cares anymore.

    That's good to know.

    Yeah.

    But like bouncing around, you bounce
    around often on, on shows and studios

    when you have a career like this.

    Junae Benne: Okay.

    I was wondering if you are, you already
    have a depressive resume and you

    know, getting onto Invincible Fight
    Girl, I was wondering if that like,

    helped it push, like if they were
    like, oh we know someone, you know,

    like I'm, but I'm not sure if this
    was his first pitch to Kar Network.

    Bryan Newton: I dunno, because like.

    Justin already had a pretty
    impressive resume himself.

    Like he was on, uh, he did the Pixar
    internship right outta college and

    he was on like the Peanuts movie and
    then he was on Hotel Pennsylvania

    and he did, he was writing and I
    think directing on TCC Hero girls.

    And after that he was the story editor
    on, uh, my dad, the Bounty Honor.

    So maybe that's what probably help him
    more than anything, I would say to finally

    get his cartoon network show pitching.

    And also he's like a great
    artist and a great writer.

    So like they would be crazy
    enough to get this guy a show.

    So if anything, maybe just me
    being attached to, it's like,

    okay, he's a senior level.

    'cause you, you're like, I've been
    directing on Rick and Morty and like

    other shows like Teen Titans Go.

    So it's like, okay, he,
    he's a known entity.

    We compare them together
    and probably be all right.

    It's like Justin's a showrunner and
    like executive and I'm just kind

    of like the supervising producer
    when he comes up with ideas.

    He and I will often talk it out,
    probably like hone in on the story

    and we hire the writers and we do
    a little writers room together.

    And usually I'm just there to kind of do
    some extra sketches and some like crazy

    ideas, which I got to do on this show.

    Uh, the whole bit.

    There's a whole bit on
    our show where there's a.

    A rival.

    Gangs of like toes versus fingers.

    A wrestling group.

    Yeah,

    Junae Benne: I seen it.

    Bryan Newton: I seen it.

    Yeah.

    And that's one of my D ideas
    I just threw out there.

    And then Justin used another
    character, his birdie character,

    and threw that on top of it.

    And that's how we got like
    the formation of that story.

    I won't spoil it for those who haven't
    seen it, but like it's part of it.

    I,

    Junae Benne: I feel like by the
    time this comes out, we should

    be able to spoil it because I
    wanna talk about the intricacies.

    I,

    Bryan Newton: I spoil,

    Junae Benne: I'm not gonna
    spoil the show spoil.

    Bryan Newton: Yeah.

    Junae Benne: You know,
    because I, I want people,

    Bryan Newton: it's one of those
    things I want people to get that

    level of discovery, so I won't
    say, I'll tell you to watch it.

    I'll tell you.

    Bring tissues, but I'm not gonna
    tell you what's gonna happen.

    Junae Benne: Okay.

    Yeah, no, I, I like, so I had an
    opportunity to watch it on like a

    projector on like a very big screen.

    So I was like fully immersed, you know?

    So I'm like listening to the
    music, I'm watching the effects.

    I'm just like, golly, you know, and like
    the whole like hiding, wrestling from

    like her parents and then, you know,
    like, what are they gonna think of me?

    And then, you know, like actually going
    out into the world and trying it, and

    obviously everything has to go wrong.

    And I don't remember, I don't even
    remember the guy's name who was selling

    the cell phones, but I was like, I
    would've beat him up so bad because like

    Bryan Newton: Craig's my favorite.

    Junae Benne: Craig.

    So like you as a person,

    Craig needs a real job.

    Craig.

    Craig's not the entrepreneur
    that he thinks he is.

    He's trying, he's not

    Bryan Newton: doing the best job you
    can have, but one you make yourself.

    Junae Benne: Sure that's

    Bryan Newton: true.

    Junae Benne: Whatever.

    I'm really looking forward to some
    character development with Craig,

    because I No, you'll get it, you
    know, just, just as a person.

    Bryan Newton: You'll notice in
    the last episode why he's there.

    Junae Benne: Okay.

    Yeah.

    Yeah.

    So, I, I was, I, um.

    I've seen the connection.

    Um, and I want to like, 'cause you
    know, like I said, this, this show is

    very personable for me, uh, personal.

    And it's like I really
    want us to be a wrestler.

    Like literally once a week I try to
    convince my sisters to be wrestlers.

    I'm like, 'cause.

    Jade Cargill, who's Jamaican,
    who went from a W to wwe.

    I'm like, she's doing it for the culture.

    You guys should, 'cause they're,
    my sisters are pretty strong.

    Girlies like mm-hmm.

    They're just very strong and
    I just didn't get those jeans.

    And so I'm a bit jelly, so I'm
    like, I'll just be your manager.

    You know what I mean?

    Call me Paul Newman, I'll
    just be your manager.

    Like, what's the big deal, man?

    Great.

    So like, literally.

    I mention it to them all the time,
    like, this is something that I

    would've like, easily have done.

    Like even when I met like Maria
    Canlis, um, when I first started going

    to conventions and stuff like that,
    I was like, wow, this is so cool.

    And so, you know, I've been
    on so many of adventures.

    Like after college I moved to
    Colorado and I didn't know anybody.

    And I've met people like Craig
    and we didn't become friends.

    You know what I mean?

    Because this is real
    life and they're crazy.

    Or you know, like moving to Finland
    or moving to back to Chicago or

    like, you know, so I was like, um,
    yeah, Craig could get these hands

    just a couple of times, you know?

    Um, just, just, just
    from personal experience.

    Like if he kept popping up, I'd have
    been like, nah, it's on site for you.

    But, you know, I did, she did rock it.

    Bryan Newton: Yeah.

    I mean, he deserved it.

    Yeah.

    But like, yeah, absolutely.

    Thing about like Andy's journey is like,
    she's literally coming from nothing.

    Like, like the first episode,
    I'm not spoiling anything because

    it's literally the first episode.

    She's from Accountant Island.

    Nobody's from Accountant Island.

    All the wrestlers like the way we're
    structuring the story, like it's

    like Pokemon or like one piece where
    it's like every area is steamed.

    So like if you're Accountant
    Island, you are just an accountant.

    That's your role in life.

    And most people are contempt with
    that, but not Andy, Andy's like,

    I'm gonna start from nothing.

    And if this is the only like, like scammer
    little artist I got attached to, to make

    my way up, well that's what it's gonna be

    Junae Benne: by any means necessary.

    I really like that, that it was separated.

    You know, I, because it's like, I was
    wondering how you were gonna do it, you

    know, I was like, has she always, because.

    Right.

    I'm like, has she always been training
    to be a wrestler or, you know, I'm

    thinking about how like the pro
    wrestling world works, or, you know,

    a Bianca Belaire or a Monet, you know,
    um, how she wa like really came up

    and was doing this and doing that.

    So it was really cool to see
    that, like she literally.

    To break the norm, right?

    She literally has to
    break the norm, you know?

    And everyone knows everyone's called.

    Accounting girl.

    Accounting girl.

    Like, you know, she like, everybody
    knows that she has a place and she's

    like, no, like, check my outfit.

    And I love that.

    Her hair's like a little star.

    I'm like, everything about
    this is an absolute yes.

    Bryan Newton: That's all.

    That's all Justin for sure.

    Because like he came up, that thing came
    fully formed in design and like execution.

    So like the rest of us are
    just white riding that wave.

    And so we got like a ton of
    talented people from the board

    team through like the art side,
    uh, that like brought it forward.

    So like Justin had a vision.

    We're all just carrying it out,
    but we all believe in the vision.

    So it's like there's, there's
    another hidden theme operating

    within the show about.

    Drive and the creative process and how
    you are run the hurdles and walls against

    you and how you overcome those things.

    So it's not the, the
    show's not about wrestling.

    The show's about like life, the show's
    about like, what happens when you get

    knocked down, when you gotta get up again?

    What happens when you're,
    uh, preconceptions about

    a situation and challenge?

    Well, you make mistakes and you fuck
    up morally and you make things worse.

    But then what do you do after that?

    Yeah, it's, it's, there's a lot
    we're trying to like integrate into

    the show and like the concept of the
    wrestling world and how it operates.

    We're also thinking about
    those things in the long term.

    So even within the show, we're planting
    seeds about like future challenges,

    future hurdles, and world building
    that I think is super important.

    'cause like, I like mentioning
    anime, most Mongo artists.

    They think about those things
    while they're developing it.

    The only difference between them
    and us is the fact that usually

    they start off with a comic that
    they're producing, uh, weekly.

    So they come in with shit on the fly
    oftentimes, which is way more impressive.

    Uh, we at least get to like sit down
    in a writer's room and kind of like

    plan some things out for a couple
    of weeks before we have to go to the

    script, before we have to go to episode.

    So it's a little different
    for us, but like the thinking

    is a fight won't just be.

    Um, every episode won't
    have a fight in it.

    And a fight just won't be like a
    quick, like five minute sequence.

    Justin wanted to No, I'm really

    Junae Benne: looking
    forward to the Perm gang.

    I want more of them like,
    and Tony Baker's hilarious.

    So I feel like you couldn't have
    gotten like a better person,

    you know, to play immaculate.

    Like he is so funny and, you
    know, getting his, his, um.

    His appreciate appreciation, and I really
    can't wait to see what happens with

    Mikey because I just have an inkling
    that it didn't work, like how he just

    said it worked, and how he just was
    like, yeah, I'm coming with you guys.

    I just have a feeling, just

    Bryan Newton: totally approved.

    Junae Benne: Yeah, easily, right?

    Like, yeah.

    And Brandon, you know,

    Bryan Newton: this, his 8-year-old
    son run out into the wilds

    with some girl he didn't know.

    Junae Benne: Sounds like him, honestly.

    Yeah, I can see that de

    Bryan Newton: definitely something, uh,
    I was gonna say Clancy Brown, something,

    uh, uh, mega would do mega beef puncher.

    Uh, but yeah, like the whole
    concept of how we do the show and

    how the fights operate is that.

    We wanted to slow down the action so
    that you're thinking about how you're

    literally in Andy's head so that like the
    impacts have more impact when they hit.

    So it's like, it's like, if I don't
    do this, he's gonna like wreck me.

    I gotta do something else.

    And then she dodges and like, does a
    move, like a push or a kick or like a,

    the fucking a hard hit and you're like,

    Ooh,

    every time because you are in there
    with her while she's doing it.

    Like, one things we want to
    avoid in, in like other more

    modern American action shows.

    Is the constant flow of battle or even
    like the, uh, not the woohoo, uh, I forget

    what the, uh, the term is for like the
    constant fighting and like they do in

    like Japanese, uh, cartoons right now.

    Uh, I can't think of the term.

    But anyway, we want to avoid as
    much of that as possible because

    the, the problem with when the, the
    fighting's constant is that your

    audience can't like, get into it.

    Like you don't feel the
    blows as significantly.

    It's cool when it's just
    like great movement.

    But when you're doing this, it's
    like, yeah, there could be like eight

    to 10 exchanges in there and then
    you're done and you can't process

    any of it unless you watch it over
    and over again, which is fine, but

    that ain't telling you the story.

    Yeah, like half the time you get scripts
    like that, it's like the writers are just

    like fight ensues and just like, alright,
    now I gotta come up with bullshit.

    Avatar does that a lot and it's
    great, but like we want you to

    think like you're in Andy's shoes,
    how's she gonna get out of that?

    Does she have the skills to get
    outta that when she makes a mistake?

    Do you recognize her blunder when
    she comes up with a solution?

    Do you recognize the solution?

    You feel engaged in that because
    you're like, oh, I think I

    know what she's gonna do.

    Oh wait, that didn't work out
    the way I thought it would.

    Yeah, it's the storytelling
    is in the action.

    That's how Japanese Mangu
    most enemies operate.

    It's not just like a
    flurry of fucking shit.

    It's like a buildup to things.

    So you see their growth and progression,
    and that's what we don't do in the states.

    Junae Benne: I was really excited
    about her one move that she could do.

    Right.

    The ankle crank and then
    Yes, the ankle crank.

    And then I was like, you know,
    'cause if we are talking about

    Jack Ball, we gotta, man.

    Mm-hmm.

    We gotta command man every fight.

    But

    Bryan Newton: KU didn't
    start with the command mayor.

    He didn't get, the first thing
    he had was the, the poll.

    Junae Benne: Right, right.

    And so, you know, I was wondering,
    and I was like, is this going to

    be like a part of her super movie?

    You know, thinking about it like a
    video game, like you have to learn

    one aspect to get to the other ones.

    And so I, I'm really excited
    to see like her boob list and

    like I know that, well, he also,

    Bryan Newton: she modified the
    ankle crank a little later.

    Yeah.

    Junae Benne: Yeah.

    Bryan Newton: So it's like, yeah.

    Even if you have one move,
    just variations, you can

    probably apply to it once.

    You kind of like get a a, yeah.

    A better strategy.

    And there's other moves to be gained.

    I thought that was a deer.

    It's

    Junae Benne: a squirrel.

    Bryan Newton: Oh, sorry.

    Was it a big squirrel?

    Deer side.

    Squirrel,

    Junae Benne: but, but sometimes
    they're literally like right there.

    And so I just check, you know,
    like imagine me talking to you

    and then the deer's just like.

    Whatcha you doing?

    Like,

    Bryan Newton: I, I mean, I wouldn't
    want, I wouldn't want that to happen.

    I want you to get the hurt, but
    Geez, that would be amazing video.

    Exactly.

    Junae Benne: Exactly.

    Exactly.

    You know, 'cause they could be like,
    oh, I thought she was over here

    eating now, you know, square up.

    Or they could just really
    be like, oh, Campo.

    Bryan Newton: I mean, uh, the, the
    other thing about like the moves in the

    world and the wrestling in the world's,
    like, this is literally like stage one.

    Speaking of video games, yeah,
    it's literally like stage one.

    Like don't expect to get all
    the answers in the first five

    to 20 minutes of the game.

    That's not a very long game.

    That wouldn't be very satisfactory.

    Like I love RPGs and one of my
    favorite things about RPGs is the

    length of time it takes to get 'em.

    I always say like, the more
    time you put in the game, the

    better the ending better be.

    So I was like, if it's a, if it's
    a 90 hour game and a two minute

    ending, I'm gonna be pissed.

    Funny.

    Yeah.

    I said gimme a fucking
    hour for that ending.

    Junae Benne: Yeah.

    Yeah.

    I get a bit antsy when it has to
    be an hour ending, but I get why,

    like, let's wrap it up, you know,
    if it ended the way I wanted it to

    end it because I'm, I'm anxious.

    I would be like, this sucked, but
    because there is like love and care.

    Yeah, I, I appreciate it much more.

    You

    Bryan Newton: gotta, you gotta wrap
    up all the loose ends, make it very

    complete and solid because obviously
    unless you plan like a franchise,

    you are not gonna do another one.

    It's like, this is all
    the story I need to tell.

    So I, I, yeah, that's very true.

    Stories do that.

    Yeah.

    It's like, let the artist cook,
    let the creators like get down all

    their ideas and you can move on
    to other ideas or are like, double

    back to this if they feel like it.

    So ideally.

    Fight girl goes on long enough that
    we get to tell all the ideas we want

    to tell because we do have an ending.

    We do have plans in mind for like
    how high she goes and what all like

    the mysteries are gonna be evolved.

    'cause think about it, you don't
    even know anything about the, the

    rule I give to, to the board artists.

    'cause they also don't know
    all the story elements.

    That's just like something Yeah.

    A few of us know.

    It's just keep on being shady.

    Why, what happened to her?

    Why, why did she quit wrestling?

    Junae Benne: Yeah, yeah, yeah, yeah.

    No, because the people wanna
    know, I think she's in the

    Bryan Newton: wrestling.

    Junae Benne: Yeah.

    Yeah.

    The people wanna know me.

    I'm the people I wanna know.

    Like she, she's definitely
    been my favorite so far.

    Right.

    Like, yeah, me

    Bryan Newton: too.

    Junae Benne: She's little Yoda.

    She's just, she's great.

    Yeah, right.

    Because you know you gotta do, oh,
    when they're young, they're super

    tall and when they're old they
    shrink deck to like toddler size, but

    Bryan Newton: Yep.

    Junae Benne: Yeah.

    Bryan Newton: Yeah, yeah, yeah.

    There's, there's a lot to that and
    hopefully we'll get there maybe in like

    three seasons the way we have it planned.

    Maybe you we'll get more on pl of that
    in the next season or two, but like,

    yeah, there's tons of mysteries we got
    going on in the, in the background.

    If you're paying attention.

    It's a, it's a silly cartoon
    show, but like, it's thoughtful

    that we're thinking

    like, how does this world operate?

    And like all the ridiculous,
    like the g uh, GWC and their

    satellites, like who runs the gwc?

    What,

    Junae Benne: like

    Bryan Newton: how satellite?

    I'm

    Junae Benne: thinking they're
    gonna recycle the ring and

    they're like, self-destruction.

    I was like, what a waste.

    Bryan Newton: Yeah.

    Those are a waste.

    Those are products waste.

    They can't leave those things around.

    Yeah.

    Yeah.