Justin Woodword - Jay and Silent Bob Blunt Punch Interview
Show Transcripts
Transcripts
+
CAPTION


if somebody 2447 down here with Cam Freaks and Geeks at pag sweats I'm joined by the creative director

of Jay and Silent Bob chronic Blum punch yeah Justin Justin Woodward yo Justin how's the con so far

tell us a little bit about your experience tell us about the game as well it's been good it's been

great I love packs love to see The Gamers love to see the culture my fellow artist fellow creators

and developers I'm by them we're talking shop it's really awesome it has been a good start and this

is day to you know tell us about the game what made you want to make a

day in Silent Bob game clearly that's a cult classic a lot of people are familiar with them tell us

a little bit about what brought you and kind of what inspired you to get to work

on this game yeah I mean the main thing was I love fighting games I love Brawlers big you

know big empty fan Tech in street parking fines all those games obviously so we were finishing up previous

game beat em up we're trying to figure out what what we're going to do next and just a friend

in the industry who is working at Warner Brothers introduce me to someone who is trying to

make an indie game I also run a company called The Mix to mediated exchange where we help

Indie developers get publishing licensing platform support that kind of thing so people kind of come to

me some times and say hey how does this person get a game developed or how do they get

a team that kind of thing so he introduced me to his friend and his friend ended

up being Elias from clerks to and I was like I was looking them up I was like

well yeah I was low keeps talking like who's this before we are going to I was going to call

him and I was like you know yeah I didn't I had no idea and like years prior

because I was I was in AAA started didn't like it so went and started my own

independent studio with some friends and it was hard times right and so like during

those hard times I was going through my master's program during that anytime I had a hard like I

was feeling down I would listen to evening with Kevin Smith that series or like I

would watch Jay and Silent Bob Strike Back a lot right or go back to Mallrats right

just personally I had no clue so serendipitously it has him and we met and the really

interesting part was he lived very close to me like a mile away from me and

so I'm in Oakland he was in Berkeley so we got to we got to connect

and we hit it off right away and he said I was like I know you are because I was

like you know I was checking out who you are before we met yeah and he's like

yeah in 2006 when I was in clerics to I asked Kevin can I make a

game guy pee one day and he actually said yes and so we started connecting and

hanging out where like I was like basically let me I've been you know pulled

all kinds of Direction yeah or I've been strung along and these types of scenarios

I said well I need to see an email from Kevin right to say he's cool that's more

or less maybe some BS you're right a few days later Kevin emailed us and

said yeah you guys are good Trevor can have the IP to do what you want

just let us know what you're going to do and then it was like Off

to the Races like oh this is going down yeah this is a dream come true so as

we are starting to come up with the and it was all like Ridiculousness and we're super silly

if you look at the game it's ridiculous like you can fart jokes like this reference is the other video

games it's like chock-full of stuff right and we're just riffing and like coming up the thing that

we could do really well is create the mechanics so that's not a problem like okay what's the Thematic

you know the theme of this game our whole team likes the Kevin Smith line piece of that made it

easy then we started to raise the funds and then like just keep keep things move right yeah right that

that is Evan and that is a heck of a story by the way so tell me like into and

you kind of touched on it a little bit but like how much does those

those films just things that Kevin Smith has done and what not how much inspiration from that did

you guys take and kind of used to like build out the game and would it be about

I mean a lot of it we wanted to develop a game that was like kind of in between

his films but also not directly connect to it what we wanted to do was create create asset Oracle look

on the video game industry and then also the genre yeah right like so you'll see

instead of poison we have remedy right bite on my way instead of hag are

we have a big gay character called back on and he's got a fanny pack like and

we're playing on were riffing on this stuff making fun of things thing so it definitely the

way that he views the world through his movies at least our perception we are trying to take

that and translate it and they put our sense of humor and I can okay okay characters there's a lot

of you know callbacks and stuff like that and I'm sure that's stuff that you know fans are

absolutely going to love and people that you know do follows films you know have fall

along that career are going to be able to get that and probably enjoy the it

and dig in oh my God see this right right so what would you say I mean right now

what's the timeline for like releasing you know getting in people's hands consoles or what's it going to be

released on all that good stuff right now we're looking to release it this fall if everything goes right

we don't have a specific date and we're going to release it on all platforms we're going to we're work

we're also working with limited run games so we'll have a physical release as well as a digital release so

yeah Nintendo's which Playstation Xbox all the all the things yeah alright well let people know where

can they wish list find it pre-order all that good stuff you can wish listen now on Steam Dan

Silent Bob chronic blunt punch and I may sir it's hella slow and then like

you can follow chronic bump punch.com and also we didn't even talk about this we

made a prequel to the game in the development of this we made an NES game and

the NES game is we as actual physical NES game it's called Jay and Silent Bob Mall bro okay and

that game you can buy that on Steam in tendo switch Xbox in the proceeds

will help us finish developing this game that is amazing Justin is there anything else you want to leave us

with I really thank you thank you thank you so we appreciate you coming on and just taking

the time to talk about the game have an amazing rest of your convention and we'll see you

soon appreciate it brother thank you