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if somebody 2447 down here with Cam Freaks and Geeks at pag sweats I'm joined by the creative directorof Jay and Silent Bob chronic Blum punch yeah Justin Justin Woodward yo Justin how's the con so fartell us a little bit about your experience tell us about the game as well it's been good it's beengreat I love packs love to see The Gamers love to see the culture my fellow artist fellow creatorsand developers I'm by them we're talking shop it's really awesome it has been a good start and thisis day to you know tell us about the game what made you want to make aday in Silent Bob game clearly that's a cult classic a lot of people are familiar with them tell usa little bit about what brought you and kind of what inspired you to get to workon this game yeah I mean the main thing was I love fighting games I love Brawlers big youknow big empty fan Tech in street parking fines all those games obviously so we were finishing up previousgame beat em up we're trying to figure out what what we're going to do next and just a friendin the industry who is working at Warner Brothers introduce me to someone who is trying tomake an indie game I also run a company called The Mix to mediated exchange where we helpIndie developers get publishing licensing platform support that kind of thing so people kind of come tome some times and say hey how does this person get a game developed or how do they geta team that kind of thing so he introduced me to his friend and his friend endedup being Elias from clerks to and I was like I was looking them up I was likewell yeah I was low keeps talking like who's this before we are going to I was going to callhim and I was like you know yeah I didn't I had no idea and like years priorbecause I was I was in AAA started didn't like it so went and started my ownindependent studio with some friends and it was hard times right and so like duringthose hard times I was going through my master's program during that anytime I had a hard like Iwas feeling down I would listen to evening with Kevin Smith that series or like Iwould watch Jay and Silent Bob Strike Back a lot right or go back to Mallrats rightjust personally I had no clue so serendipitously it has him and we met and the reallyinteresting part was he lived very close to me like a mile away from me andso I'm in Oakland he was in Berkeley so we got to we got to connectand we hit it off right away and he said I was like I know you are because I waslike you know I was checking out who you are before we met yeah and he's likeyeah in 2006 when I was in clerics to I asked Kevin can I make agame guy pee one day and he actually said yes and so we started connecting andhanging out where like I was like basically let me I've been you know pulledall kinds of Direction yeah or I've been strung along and these types of scenariosI said well I need to see an email from Kevin right to say he's cool that's moreor less maybe some BS you're right a few days later Kevin emailed us andsaid yeah you guys are good Trevor can have the IP to do what you wantjust let us know what you're going to do and then it was like Offto the Races like oh this is going down yeah this is a dream come true so aswe are starting to come up with the and it was all like Ridiculousness and we're super sillyif you look at the game it's ridiculous like you can fart jokes like this reference is the other videogames it's like chock-full of stuff right and we're just riffing and like coming up the thing thatwe could do really well is create the mechanics so that's not a problem like okay what's the Thematicyou know the theme of this game our whole team likes the Kevin Smith line piece of that made iteasy then we started to raise the funds and then like just keep keep things move right yeah right thatthat is Evan and that is a heck of a story by the way so tell me like into andyou kind of touched on it a little bit but like how much does thosethose films just things that Kevin Smith has done and what not how much inspiration from that didyou guys take and kind of used to like build out the game and would it be aboutI mean a lot of it we wanted to develop a game that was like kind of in betweenhis films but also not directly connect to it what we wanted to do was create create asset Oracle lookon the video game industry and then also the genre yeah right like so you'll seeinstead of poison we have remedy right bite on my way instead of hag arewe have a big gay character called back on and he's got a fanny pack like andwe're playing on were riffing on this stuff making fun of things thing so it definitely theway that he views the world through his movies at least our perception we are trying to takethat and translate it and they put our sense of humor and I can okay okay characters there's a lotof you know callbacks and stuff like that and I'm sure that's stuff that you know fans areabsolutely going to love and people that you know do follows films you know have fallalong that career are going to be able to get that and probably enjoy the itand dig in oh my God see this right right so what would you say I mean right nowwhat's the timeline for like releasing you know getting in people's hands consoles or what's it going to bereleased on all that good stuff right now we're looking to release it this fall if everything goes rightwe don't have a specific date and we're going to release it on all platforms we're going to we're workwe're also working with limited run games so we'll have a physical release as well as a digital release soyeah Nintendo's which Playstation Xbox all the all the things yeah alright well let people know wherecan they wish list find it pre-order all that good stuff you can wish listen now on Steam DanSilent Bob chronic blunt punch and I may sir it's hella slow and then likeyou can follow chronic bump punch.com and also we didn't even talk about this wemade a prequel to the game in the development of this we made an NES game andthe NES game is we as actual physical NES game it's called Jay and Silent Bob Mall bro okay andthat game you can buy that on Steam in tendo switch Xbox in the proceedswill help us finish developing this game that is amazing Justin is there anything else you want to leave uswith I really thank you thank you thank you so we appreciate you coming on and just takingthe time to talk about the game have an amazing rest of your convention and we'll see yousoon appreciate it brother thank you