CAPTION
and welcome the pixelated Harmony the voices behind video game music I'm your host RyanSmith and I'm excited to jump into this interview with our next guest composer producer and sound designer with overand of this Command and Conquer please help me welcome in Frank help a key Frank thank youso much for joining us welcome and how you doing my friend I'm doing wellthanks preciate it absolutely absolutely and of course we were just talking beforehand you know Frank is or hasbeen basically a Las Vegas native been out here since you were 3 you know I'vebeen out here for 20 years we both kind of made our pathway from Illinois over here so youknow it's nice and there's a ton of people I feel like Las Vegas somehow is like a like alittle like mini Illinois there's so many people from Illinois that are out here yeah ina Las Vegas is sort of a Melting Pot for a lot of places butyou're right there's a lot of people like from the Midwest and back east at of kindof migrated over here I've met a number of people not only from you know Illinois Chicago areabut also like a lot of people from Ohio to oddly enough that here yes noI don't know how many Ohio State fans that I am friends with out here it's annoyingbut anyway let's get into it again thank you so much for coming on and just taking the timeto sit down with us I want to go back obviously just kind of from whereyour come up and came from being out here in Las Vegas I know that you were drumming professionally atyou know the spark kind of has to start somewhere and for me I mean myparents were both musicians professionally so you know they're from Chicago they moved you knowto Las Vegas you know when I was super young like you said and so I've onlyever known being around that you know they always had bands going on and you know they were performingaround casinos in Vegas guess and so that was just sort of a normal part of life for melike you know and they used to tell me like as a little kid that youknow I assumed that everybody's parents just did stuff like that you know I didn't realize until later youknow that was more of a special scenario but but yeah I got the bug early to want totry to you know learn an instrument from that and you know it took me a minute tokind of figure out that drums was going to be my starting point because I tried our base you knowand then I was like well this is kind of really hard you know as an eight year oldat the time I'm just like trying to figure this out and these instruments areoverwhelming and they're really big you know because I'm still a kid and so I'm just likeall right well drums is probably easier right just have to beat the crap out of thosehow hard that could that be so my parents were like alright well listen if you're serious youknow will you know for Christmas we'll get you a drum kit but you have to take lessonsfor a year you know that's the deal like after that if you want to give up great butyou have to do it for a year here that's that's that's the bargain all right okay sothat's how hard to do that be fine so I did that and I andI ended up really enjoying it I end up really taking to it and that became youknow something I became passionate about at a young age so with that a few yearslater you know now I'm 11 and my parents were in a bind one time it was aNew Year's Eve gig that they had and they had a issue their drummer you know dropped out orhad a double booking or something like that and they're like we're going to get it's a major holiday everybody'sbooked and they're like well when we give Frank a try how so and Iyou know I was already familiar with the material of course I listen to them practice all thetime so I jumped in and you know rehearsed with them got got The Showdown andyeah I played played five hours for my first New Year's Eve gig and got paid forit so that was hey that was my first pro gig damn amazing yeah yeah so that'show I got started in music I started as a drummer first and foremost and you knowI just quickly like started climbing the stairs of the next goal that I wanted tohit so as a drummer first of all I was like okay I'm really like Ilearned a lot of music and now I want to find out what's the mostchallenging thing to pursue you know like What drummers should I be listening to and I got really into rockmusic and heavy metal music at that time I wanted to you know learn from drummers likeNeil PR2 and Stewart Copeland and Charlie benante you know from Anthrax and stuff like that and and so youknow just very diverse sounding drummers you know ultimately different styles John Bonham of course you know all ofthe Great's and so I started absorbing all of that and then a little bitlater I got into funk music like because that was a whole other genre that youknow Groove was such a big part of and I was like wow I was like this is likealso amazing and you know how do I dive into that and had discovered Sly and the Family Stonewhich is you know my favorite band and and so when I saw their Woodstock performance on televisionon that classic concert that really just threw a light bulb above my head and I saidoh my God that's what I want to do you know that that that's when I knewand then from that point on I was always pursuing something that would make me feel like thatyou know like that kind of music that kind of energy gee that that hybridization of those those Styles andmusic that made that so special and that's what I was kind of chasing eversince but I've always been a diverse musician in that I've you know like multiple Styles and genresof music but you know Funk just happens to be my favorite you know andand rock and metal being you know right behind that and of course I developeda love for electronic music after that but I really started getting into original bands and asa teenager like I said trying to pursue that feeling and that led me to towanting to be a composer because every time I tried to come up with anidea for a song and a practice they would look at me like I haveno idea what you're saying and I was like okay I don't speak their language that's the problem herethere's a barrier that I need to overcome so how do I do that well maybe I should learnanother instrument right so then I started learning keyboard so I could figure out what key What notesyou know what chords that I started learning guitar a little bit you know that was youknow older I could grasp it a little bit better and you know started figuring out ways to comeup with riffs and chords and so then then I started being able to communicatethese ideas and then I was able to contribute and I felt good about thatwell then of course the more I practiced the better I got I started using a friend of minesby myself and I was just like wow that's awesome I could just do this you know and so thenthat got the gears ticking about being a composer or at least being a songwriterand it wasn't until towards the end of high school that you know I also had a passion for videogames I was a gamer you know playing computer games and console I grew up with theold Atari you know and then onto the Nintendo days and stuff and so then I heard about WestwoodStudios my cousin was the vice president Lewis castle and I was looking for a summer job betweenyou know my final year of high school and so he's like hey will you knowwe might have a tester position open you know it's like kind of the youknow minimum wage thing but you know if you want to just have a gig you know so sothey interviewed me and had me come in and I just you know was a testerthere for the summer but that was the beginning of opening my eyes to video gamedevelopment then I could actually meet people that were making the games and kind of see the behind-the-scenesof how there putting these things together the art and the design and the programming andof course the audio and it was very intriguing to me to have conversations with all these guys and justkind of learn a bit about the process and you know and just be wowed by theirwork and know how these things are put together so I wasn't the best tester admittedly because I was sodistracted so I wasn't invited back the test but you know it was just youknow it was it was nice to have that experience because I got to meet you know a lot ofpeople and get an idea of what video game development is and so I then after Iwas getting ready to graduate high school I approached the audio director his name was Paul and I said howcan a man I'm if I can be of any assistance to you you know if you need an internor an assistant or something help in the audio department episode we got but I'd beinterested in that because you know I'm composing music myself and you know been a professionalmusician Russian and tinkered with sound on the computers and stuff so I have someidea about it and so I'm he's like well he's like that's an interesting idea solet's you know I'd be try out some of our programs see how you take to itif you can you know get the gist of it and you know we'll take it from thereso kind of was on a trial period basis for a few months and after passing that that trialperiod he offered me a full-time job and the rest was history and it is thatis amazing and just that you know it's interesting that you say to you about I keepseeing how just Evolution of Music and and how it's kind of grown with technology and as artists how artis have you know been so adaptable enough to take something that's physical and then adapted to no longer nowan analog medium but a digital medium and able to adapt that and then your other loves for youknow video games like you said I got I've got to ask did you ever play the oh mygoodness why am I spacing it space Quest the space Quest series oh yeah yeah absolutely a successalthough Sierra games back then you know I played the king's quest police Quest spaceQuest yeah all of that stuff I love it that is the Larry he has Leisure Suit Larryyou can't go wrong with it and of course unless you were sleeping on a rock you probably heardof Command and Conquer as well and I'm a huge RTS fan obviously this is aclassic RTS one of the OG R TS is what you know just being involved with in that processI know people have got to be dying to know what did that process look like what wereyour Inspirations because you do have a lot of there's a lot of driving and just just somethingthat was I almost want to say Transcendent in video games you didn't have music like thatbeing composed for video games yeah you know that's that's an interesting point you bring up bring upand and it wasn't something that I gave much thought to really at the time I knewthat we were doing something fun and special I mean I think the whole team kind of hada sense of that actually because when we started you know getting that game together and getting this you knowfirst you know playable levels and missions and stuff it started to feel really fun and specialso that was something that we kind of had a sense about but we had no ideait would become as popular as it did and certainly when I started working on the music for ityes it was taking advantage of technology that was the next level for video games which I was excitedabout up until that point we had relied on midi scores with midi playback through sound cards and andchips that were included with game consoles and a lot of it was FM synthesis based sometimes an occasional sampleplayback Channel but how we had the capability of streaming wav files back you knoweven though we had to down sample them into like 22k mono it was still at least a representationof the recording of the song the way that we would intend it to sound and so that'swhat was really new and exciting for me at that time we had done it withone other game right before that which was Legend of chi Randy a 3 and and so it waslike right on the heels of that that Command and Conquer was also taking advantage of thattechnology and so yeah as far as Inspirations go that started with a meeting that kickoffmeeting we had with myself the president of Westwood and who is you know heading upCNC and then also our audio director Paul and we all sat in in Paul's office and we allbasically brought ideas of music to the table of what do we think would fit thiskind of I am given the subject matter and so we started kicking around just and andlistening to CDs you know like one after another you know like okay so what about this idea and itwould be like you know a soundtrack what about this idea be like a rock metal band this idea bemore electronic this idea it'd be more you know something more hip-hop or edgy you know because we're looking forstuff that would have more of a contemporary flavor to it you know something that thatechoed the times of what music was able to communicate but how does that fit into this modern militarynear-future setting that's borderline science fiction and so yeah that was the interesting thing todiscuss because we really didn't know what would work well unless we kind of put our heads together and Ihad the opportunity to kind of try some things and I was encouraged to dothat there would like you know what don't don't think about limitations it's just try a bunchof stuff based on what we talked about and we'll see what works you know and that was kind ofthe idea going in this is also indirectly why command & Conquer soundtrack is so diverse because I tried allof these different things they put it all into the game to see what people would respond to andeverybody kind of liked the variety oddly enough so instead of zoning in on a particulargenre are aware particular style they just left it all in yeah yeah no it welland I think that's really interesting too because I feel like a lot of times people tryto you know put viewers listeners whatever into a box and as I cannot people are eclectic peoplelike all kinds of different things and if that's something that and obviously it was somethingthat resonated with people and people you know that's something the music is as iconicas the game itself and that says something and I feel like we say thata lot in games nowadays and that's always been something especially since the introduction of just you know just morePurdue produced music for video games and to the point now where music is being usedas a mechanic mechanic with in video games the evolution has been you know just my mind blowinghow it's just kind of come along as technology and everything has moved along as welland I think you made a really interesting point in something that I want to say around a timeof this game this is a what mid-90s we had we had what Desert Storm and things likethat that were also politically going on I'm just wondering did any of that stuffhave any kind of impact on a game like this or is that something thatjust kind of you know was like Hey That's that's going on there we've got thisgoing on we're not touching it it probably did I mean I can't speak to the Grand Vision ofthe design as as much because you know that's wasn't really my territory but I'm justfrom being there and kind of getting a sense of you know what things were being derived fromI think you know of course a lot of that had to play into a bit of the influence butwhat I do know is that there were some magazines and things that were aroundat that time I think I think one of them was called like Popular Mechanics or yeah suddenly yeah absolutelyyeah I remember and it was it was like you know a projection of you know futuristic things that mayyet come or that were being developed or try it out or you know and who know ifthey were coming to fruition but they were taking Concepts like that and saying let's pretend all of this istrue Let's Pretend all this did come proportion and did happen and what would the effects ofthat be and the abuse of power with that stuff and and all of thatyou know so and then combine that with the fact that we've got this new mineral that's foreign that youknow everybody's fighting over and etc etc because you know that's that's basically what what peoplefight over in the end of the day is power of some sort so full of somethingyeah and you did have things to like Starcraft Starcraft 2 and things of that natureas well so I feel like you know and again not to not to speak on on anyof that stuff but you know that stuff I feel like had less of an impacton on games and just how people saw that that stuff and whatnot so I totally understand that butwhat is your I guess what is your reactions and feelings been just you know how much the musicof this game you know means to people and and just how much it just kind of like tome it just kind of changed the game of music and games well thanks yeah you knowit's something like I said I didn't give much thought to at the time and even when thegame came out and started to gain Traction in popularity you know we were gettingfan mail about the music and stuff and people are asking you know for soundtracks and whatnot and andI thought well that's kind of fun I'm sure it's just you know a few diehards outthere you know like that's a nice nice thing to hear I didn't think it was anywhere near as iswidely received as it was like it just didn't dawn on me because I'm used to the traditional Outletsof how you receive music you know you see you find bands you find movie soundtracksyou know those are the big deal to everybody how could video game music possibly mean that muchto somebody on an equal level of that you know and particularly anything that I had done at that timebecause it was so new I was just like you know I don't understand how thiswould be more popular besides you know just a handful of people but of course I wasgreatly mistaken and it wasn't until the sequel red alert came out that it really blew the doorsoff in terms of the response and the the overwhelming response I should say not only tothe game part of the soundtrack to that really you know then I started getting like nominatedfor awards and stuff and I was just like oh my gosh this is so much bigger thanI think it is I can't believe this you know like so it was really just an eye opening sortof moment and and I was very flattered by that of course you know the fact thatanything I could have done for you know for a fun game that I was just havingfun creating could resonate that much with people and still does to this day you knowwe can only ever be grateful that that many people around the world decided tochoose that as their jam you know yeah it is that kind of like point where you're like youknow I'm gonna I'm gonna stick with in this genre or has it been more ofa like hey I'm you know if something comes up I'm gonna do this butI'm just kind of you know floating around doing whatever and obviously that's something thatyou do but I mean you've worked on a ton of just iconic games and Ifeel like that's not by accident well it's I was fortunate enough like I said to to integrate into youknow Westwood studios in particular at that time the fact that I got the opportunity to come onboard as a composer you know full-time composer I got to you know be a part of all of thosegreat games that we were able to do and it was such a great culture Ifelt at that company everybody had great camaraderie you know had a very like family work vibe to it likeyou know that that's something to get tossed gets tossed around a lot people liketheir job but I mean it really did feel like that it really feel likefelt like we were all you know part of something special and we all acknowledge that and weenjoyed hanging out together even outside of the office and and playing games and it was justlike I said a great culture so when you're immersed in that and you know it just helpsfeed the creative machine of your contributions so you know getting to work on games like you knowlike the first RTS even which was doomed to you know that came before Command and Conquer and reallywas you know the Catalyst for us you know doing that doing CNC because it was Westwood'sopportunity to take that concept and do an original Ip with it that was kindof the whole point but then you know getting to work on Blade Runner and and The Lion Kingfor the Super Nintendo platformer game and then we did you know CNC Renegade whichwas a first person shooter version then we did you know the other Doom games you know theJune 2000 a battle for Dune you know Monopoly I mean it was like the firstinternet version of Monopoly where you can play online with people so you know andthen of course the lands of lore series I worked on either Beholder to even back inthe day like this so much so much history there I've literally worked on at least one gameon every console that is come out just about yeah so amazing starting with the NESfirst game I worked on was on the original NES it was a dragon strike it was atop-down like Dragon shooter that was kind of fun to do that you know but yeah andthen moving beyond that you know I got to you know become audio director of petroglyph after you know Westwoodwas Consolidated into Electronic Arts and so then first game that we worked on it Petroglyphwas Star Wars Empire at War and I couldn't have been more happy about that because is is myfavorite IP of all time you know it's my favorite movies and I knew all of thesounds all of the voices all of the music like the back of my hand likeyou couldn't have asked for a better person to jump in you know as headof audio for that so once I got into that I was just a kid in a candy storefor for so many years because we worked on that and the follow-up forces of Corruptionso for years of Star Wars I was I was in heaven yeah you can Imean that is like literally a dream come true working on something that you're very familiarwith well and let me ask to did you do you feel like that was that wasbeneficial for you or do you feel like there were some areas that you wish that you were alittle less familiar with like what was that experience like not really so the experience was likebasically okay we're doing Star Wars I know exactly what goes where so none of that wasan issue at all what was more interesting in terms of a challenge was that Ihad to come up with new Salat of new sounds right for for vehicles thatdon't necessarily exist in Cannon like they were from expanded universe or we had tocome up with some you know other vehicles creatively ourselves to add to the Arsenalof of things you have available so I'm like okay well what are those things supposed to soundlike you know do they have the same guns on them or do we invent a newkind of gun or you know we had I remember we came up with a TIE fighter tank youknow which didn't exist before it's like what does a TIE fighter tank sound like it's on Treads itdoesn't Fly and Tie fighters are known for that Roar so okay well maybe we can use the same I'mkind of blaster sounds but will add at Red to it and then I'll figure outa way to make the engine kind of sound like a little bit of a roar but just subtleyou know or something you know just trying to come up with different ideas to add tothe mix of the audio palette that fans are familiar with and really the whole point was to blend innot to stand out like the as of Star Wars fan myself I'm like okay ifthis is taking place during a time period that I'm familiar with which it does then Iwant the the Beats of that to feel like it's from the films so I very much concentratedon that but anything outside of that was a little more fair game for me to havesome fun with so like Space Battles for example are a little bit more neutral you knowthere's unless you're fighting over a very specific planet and you want to enact the Battle of Endor or somethingthat's one thing but I was able to write new themes in the style of John Williams thatwere more neutral for Space Battles or for one for land battles you know different worlds wehaven't seen yet and situations like that so so it was fun to contribute alongside of the existingmaterials that we had that we could use from the films we had permission to use from lucasfilm soit was just a matter of blending it together and making it seamless so you knowit wasn't I could have easily like you know tried to let my ego go alittle bit so yeah I'm gonna make sure well no it's me on this but that right Hall Iwas like no it's better if people don't know it's me it's better if they just feel like thisis a true Star Wars experience and anything new should just blend in you know Iabsolutely love that because that is something especially as an artist working on a material that you're you'rereally familiar with there is that that almost like you don't have to have anego about this you don't have to be afraid of this or anything like that this is somethingthat you can dip into something that you've been a part of and like make it feel I love howyou said that just to subtleness of it and it feeling like hey this belongs this doesn'tseem