Destiny 2 The Final Shape Review
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Sydney to the final shape a story that began in 2014 when Destiny first launched

comes to its climax with the launch at the final shape I anxiously booted up Destiny 2 by 10

a.m. opening day ready to take on the witness and his forces however my adventure wouldn't start until two and

a half hours later when we finally beat the server boss and entered the game although Bunty had

a rough launch day with widespread server issues they managed to pull it off in my opinion their greatest DLC

they have ever launched this review isn't going to be a play-by-play of the campaign however

the opening mission for the final shape laid out a ton of information for the story some of

the new enemies he's the new Prismatic subclass and new supers the final shape kicks off

with a cinematic video giving the player a recap of the events that took place to

lead to this final showdown I'd be lying if I didn't say that I got teary-eyed

as a cinematic took us back when our ghost resurrected our guardian and started our journey so

many years ago we are then transported to the present day and a vision of the witness

attempting to enact the final shape this is the first time that we hear Keith David as commanders of

Allah we're initiating up should omkara now due to the untimely passing of Lance Reddick back in March

of 2023 I feel that Keith did a great job of taking on the role but there

were moments that I imagine Lance's distinct voice the final shape campaign once again gives Guardians to choice between

difficulty levels there's normal level and the legendary level the biggest differences between a difficulty levels are that each character

has one revive token or certain encounters the enemies have more Shields health and aggressiveness and obviously what we've all

come for more loot the guarantee of being a light level of 1960 by the

end of the story is extra important do the final shapes new raid salvations Edge it's crazy to think how

far this story has come remembering a time when the maxlite level was 30 throughout

Destiny's tenure Bungie has always done an exceptional job of bringing these worlds to life both audibly and Visually the

attention to detail that the team brings never ceases to amaze me the campaign the campaign consists of eight

missions broken into 34 steps throughout the campaign the witness speaks directly to the Guardians attempting to

break their will and join the witness and finality the team at bungee crafted A

Beautiful World to tell the story at the climax of The Campaign brings the Guardians face-to-face with

the witness for the first time after the fierce battle the pale heart opens up completely for the player

Guardians gain access to the new overthrow public event which is a series of puzzles and killing

enemies to reach a big boss fight the variety is nice and keeps the event fresh

The Raid excision for the first time in Destiny history The Raid released three days after the

campaign released salvations Edge was definitively the hardest raid that had ever come out the first team to clear the

Ray took 18 hours and 51 minutes making it salvations Edge the longest rate completion in Destiny history

when the first raid completion the final mission opened called excision another first for Destiny this 12 player Mission has

the Guardians facing the witness and end in them once and for all having the mission open

to all Guardians with matchmaking was such a special moment vanquishing this Godlike boss with fellow Guardians with

a cherry on top of a beautiful DLC that concluded the light and dark Saga Prismatic subclass the

final shape DLC brought a lot of new things into the destiny Universe one of them being the sixth subclass

that Guardians can use the Prismatic subclass the Prismatic subclass allows Guardians for the first time to blend Arc solar

void and strand abilities what does that mean exactly that means you can mix and match I could

have a solar grenade and an arc melee this new subclass this allows for a ton of customizing

when building out your character the Prismatic subclass inherently comes with the ability to use

Transcendence given Guardians enhanced abilities damage and regeneration on top of that each class has a unique grenade

that combines multiple elements new supers being a warlock made their new super song of flame is a solar base

super that makes the were lock radiant making their melee ability overcharged and their grenades become a sentient Spirit of

flame that seeks out enemies along with those abilities your allies gain increased ability regeneration and damage resistance with

Scorch applied to their solar and kinetic weapons the hunters new subclass is called storms

Edge it's an arc soup that allows the hunter to her Lanark dagger that teleports the hunter followed by a

world wind strike upon re materializing the Titans new super is void Base called Twilight Arsenal the Titan throws

void axes that pull enemies in and cause an explosion that damages and weakens enemies the throne axis can

also be wielded by the Titan and their fire team more news stuff the final shape also introduces

five new weapons still hunt the sniper rifle that turns into a golden gun it's absolutely amazing Kevin

staff 7 G 0x an old weapon that makes his triumphant return microcosm a new Trace rifle the pre-order

Fusion rifle tessellation and an old favorite red death reformed another major change came in the

form of the Pathfinder the Pathfinder um consolidates bounties patrols and weekly vendor challenges is

a pleasant change from the flying to different vendors on different planets to pick up boundaries

individually I really like the pale heart Pathfinder however I have seen a bit of criticism about the other

path finder which lumps in your Vanguard missions Crucible and Gambit some people don't like those

modes so to get locked out or having being forced essentially to do something you don't like in a game

like that is never Pleasant so overall I think the Pathfinder change is a positive in my eyes what comes

next the team at Bungie has decided to move away from seasons 2 episodes episodes will consist of three acts

each Act will last six weeks which will consist of new storylines quests activities and rewards the first

episode titled Echoes lost a week after the campaign launched on June 11th Echoes gives players

a look at life after the witness and what it lurks in the shadows as the defeat

of the witness has caused a power vacuum the release of the first episode brought a two-player Co-op mission

that rewards Guardians with a new exotic class item do unique ability of the Exotic

class items is that it takes the abilities from multiple exotic pieces of armor from

any class and put some into one so the addition of these class items greatly

expand the customization and bills that can be created for Guardians issues my biggest gripe

came from the launch day server issues when would think that after 10 years and numerous major

updates Bungie would have come up with a way to combat server issues on release unfortunately that is not

the case and player struggled by the evening the servers were stable other than the occasional contacting Destiny

servers error over all other than that issue there wasn't a lot of complaints or just outright it use that

I noticed conclusion after a tumultuous year that saw the final shape pushed back from a

February release date to June I think the consensus was that bungee had to knock

the final shape out of the park to me they hit a grand slam the love and attention to

team from bungee put into the final shape resonates throughout the DLC a beautifully crafted conclusion to

a story 10 years in the making we laughed we cried we fulfilled our destiny